This is the best protest against mainstream NG, hell, nerd culture in general on NG, and the first time I've seen something like this actually get popular. What makes it even better is that you clearly understood the culture you were ripping the shit out of, which, yes, is pathetic. Oh, and the subtle use of metafiction? Awesome. Even better was the fact that the brutal offensiveness served as a deconstruction of NG's idiocy and adulation of sex and violence.
It's in vogue to take the piss out of weaboos and furries, but to take the piss out of the whole damn scene is glorious, and what I've aimed to do whenever I've trolled. You are the best.
Radiation poisoning? Surely radiation levels would be pretty extreme after the whole of the freakin' US was bombed? As that's so, why is she not wearing any radiation gear?
Nice animation, but the backgrounds were a little dull and the animating maybe could have been slightly better. Otherwise, great animation!
BTW Dookie119, either is acceptable. Grey is the UK/Canadian way of spelling it, whereas gray is the American spelling.
Nice concept, but the controls were too slow and movement took too long for it to be particularly fun. It would have been more fun if there'd been a more fluid movement system (such as N or Fancy Pants Adventure or Super Meat Boy's). The puzzles were good, but they just took far too long to do, even once you'd figured out the solution, to be any fun.
Next time I recommend either breaking levels into clumps with multiple sections or speeding up the core gameplay to prevent players from becoming bored.
Gut-wrenchingly, agonisingly hard.
Firstly - there's been a number of indie/flash games with similar mechanics to this, the most prominent being Clean Asia. It's not a common feature, but I've seen it before, mostly in bullet-hell shooters, so it's not an incredibly innovative idea, although it's pretty cool.
Now, I'm normally not adverse to difficulty, but this game is a whole new level of hard. You need to reset once every few minutes, and often the amount of points earned is disproportional to the actual skill you use in defeating the enemies. It takes forever to get to level three in all the upgrades, for example. That's probably because of the constant, unavoidable bullet hell. The game wouldn't be the same without it, of course, but perhaps slowing the bullets down or something would improve it, and allow players to earn more points in longer rounds, rather than being forced to click the reset button every ten seconds.
That said, it's a good showcase for a concept that needs to be used as a core gameplay mechanic more, and the upgrades were (mostly) genuinely useful.
The Sad Thing is...
That I came up with this idea for a flash game 6 months ago and could have implemented it in that time if I had the technical skill. Nonetheless, great game.
Don't worry, that always happens to me and I DO have the technical skill!
Perhaps a little light.
I really liked it, but I imagine Zero's theme to be even heavier - possibly a cross between regular and melodic metal, maybe with deathy overtones - rather than the whole power metal thing you seem to have at the moment. Even though it's a cover, I'm sure you could do something cool with it. Still, it has a very nice 'vibe' and shows good musical talent. I'm giving it a 9/10.
Why thank you very much, and don't worry, the third version will be here very soon. I'll give you a shout out when it's done. ;)
Won't be "that" heavy though but I'll guess you'll like that one as well. ;)
This is great, simply one of the most professional pieces I've ever heard on newgrounds.
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